A role in Amalgamation is the same as a class or archetype in other systems. Usually any character can do any function, but those in a particular role are much better at it than others (magic and psychic types are an exception as others can’t do their thing).
Each role gets a special skill that no one else has access to (or very limited access to). This special skill represents a level of dedication and natural aptitude that others can’t compete with. A standard Special Skill adds its full ranks to rolls with two other skills. A hybrid special skill adds 1/2 its ranks to 4 other skills (a hybrid is a mix of 2 other roles special skills).
The special ability of the Solo is Combat Sense it is the only special ability that adds to Initiative (Combat hybrids get this at 1/2 strength, but a new full special ability adding to Initiative can’t be added).
Magic isn’t added to other skills, instead it is a stand alone skill used when casting spells or doing magic rituals. Magic that can be resisted is resisted with Resolve.
Psychic isn’t added to other skills, instead it is a stand alone skill used when activating psychic abilities or making psychic devices. Psychic abilities are resisted with Resolve. Psychic abilities are also known as Chi or Force.
Special Skills may not boost attack skills or strength training. A dedicated martial artist is a cool concept, but cannot have a bonus to martial arts (Athletics and Resolve would be acceptable though).
This is a sample of different roles possible with the system.
|Role||Special Skill||Skills Increased|
|Solo||Combat Sense||Initiative and Awareness|
|Doctor||Medical Practice||Medicine and Education|
|Scientist||Advanced Knowledge||Science and Research|
|Administrator||Management||Leadership and Business|
|Prowler||Ghost||Stealth and Security Systems|
|Cop||Authority||Human Perception and Manipulate|
|Wheelman||Racer||Driving and Riding|
|Ace Pilot||Top Gun||Pilot and Shadow|
|Rocker||Stage Presence||Performance and Charm|
|Socialite||Face||Social and Fashion|
|Survivalist||Hardiness||Resolve and Wilderness Survival|
|Engineer||Engineering||Mechanics and Electronics|
|Hacker||Hacking||Programming and Security|
|Athlete||Fitness||Athletics and Swimming|
Hybrid roles mix two other roles together gaining half the benefits of each. One of the most common hybrids is Solo with another role, usually done by adding combat in front of the other role name.
|Hybrid Role||Special Skill||Special Skills Mixed|
|Combat Medic||Combat Medicine||Combat Sense and Medical Practice|
|Combat Engineer||Combat Engineering||Combat Sense and Engineering|
|Combat Hacker||Combat Hacking||Combat Sense and Hacking|
|Combat Wizard||Combat Magic||Combat Sense and Magic Power|
|Combat Psychic (Jedi)||Combat Psychic||Combat Sense and Psychic Power|
|Assassin||Combat Sneak||Combat Sense and Sneak|
|SWAT||Combat Authority||Combat Sense and Authority|
|Fighter Ace||Combat Pilot||Combat Sense and Top Gun|
|Mystic (Wu-Shi)||Mysticism||Magic Power and Psychic Power|
|Techno-Wizard||Techno-Wizardry||Magic Power and Engineering|
|Gizmoteer||Techno-Psychic||Psychic Power and Engineering|
|Cyber-Doctor||Cyber-Medicine||Medical Practice and Engineering|
Hybrid roles cannot combine hybrid roles (no combat mage/gizmoteer) nor can they combine two roles that have the same skill bonus (no Prowler/Hacker).