Glitter Boy

Heavy Assault Power Armor


Model Type: USA-G10

Class: Laser Resistant Armored Infantry Personnel Assault Unit

Crew: One pilot.

SP: 66 (Full armor rating is used vs lasers)

SDP: 88


Running: 60 mph (96 km) maximum.

Leaping: The powerful robot legs can leap up to 12 feet (3.6 m) high or across. Add 10 feet with a running start. Jet thruster assisted leaps can hurl the power armor 80 feet (24 m) up or across. If necessary, the thruster can momentarily hold the GB a loft as high as 12 feet (3.4 m) off the ground, but only for 1D6 x 10 seconds. The thrusters are not made for flying.

Statistical Data

Height: 10 feet, 5 inches (3.1 m)

Width: 4 feet, 4 inches (1.3 m)

Length: 4 feet (1.2 m)

Weight: 1.2 tons fully loaded.

Physical Strength: Equal to a BODY 15

Cargo: Minimal storage space; a foot compartment and storage for a rifle, handgun, survival knife and first-aid kit.

Power System: Nuclear; average energy life is 25 years.

Cost: 2.5 million credits and up for a new, undamaged, fully powered Glitter Boy complete with boom gun. 1.5 million for a rebuilt or without gun. Poor availability.

Weapon Systems

1. RG-14 Rapid Acceleration Electromagnetic Rail Gun (1): Note the 36mm armor piercing slug is fired at approximately Mach 20 (not Mach 2 as mis-stated in the original rifts listing) The Beehive round with 200 flechettes is not the standard round and is intended as an area effect anti-infantry weapon (Damage becomes 12d6 AP to primary target and 3d6 AP to a 12 foot/4 meter radius).

Weapon Accuracy: 2 (Includes laser targeting)

Weight: Rail Gun: 867 lbs (390 kg). The gun is SP 28/SDP 28

Damage: 3d6x10 AP for a standard armor piercing sabot

Range: 11,000 feet (about two miles/3.2 km).

Payload: 100 rounds. Unlike some of the other power armor suits, the Glitter Boy’s Boom Gun can be reloaded by hand, one round at a time, by the pilot.

1. Thermo-Imager, Infrared, and Ultraviolet Optics: A special optical heat sensor that allows the infrared radiation of warm objects to be converted into a visible image. Enables the pilot to see in the dark, in shadows, and through smoke. The system projects as beam of infrared light that is invisible to the normal eye. The infrared beam enables the pilot to see in the dark and to see other infrared beams. The ultraviolet system enables the pilot to see into the ultraviolet spectrum of light and is mostly used to detect the light beams of ultraviolet detection systems.

Note: The infrared light beam can be seen by anybody who also has infrared optics, and the beam can be traced back to its source. Smoke impairs the infrared beam making it impossible to see.Range: 2000 feet (610 m).

2. Radar: Can identify and track up to 48 targets simultaneously at a range of 30 miles (48 km).

3. Combat Computer: Calculates, stores, and transmits data onto the head up display (H.U.D.) of the pilot’s helmet. It is tied to the targeting computer.

4. Targeting Computer: Assists in tracking and identification of enemy targets. 30 mile range (48 km).

5. Laser Targeting System: Assists in the selection and focusing of
specific targets.

6. Radio communication: Long range, directional communication system with an effective range of about 500 miles (800 km), as well as a directional, short range radio. Range is 5 miles (8 km). Plus a built-in loudspeaker; 80 decibels.

7. External Audio Pickup: A sound amplification listening system that can pick up a whisper 300 feet (91.5 m) away.

8. Spotlights: Most will have at least one or two spotlights. Typical range is 600 feet (182 m).

9. Ejector seat: In case of an emergency, the pilot and crew can be instantly ejected (about 1000 feet) and parachute to safety.

10. Self-Destruct: A last resort measure to prevent one’s robot from being captured by the enemy. The explosive damage is fairly self contained, destroying most of the internal systems with 120 AP However, it is very likely, 1-89% chance, that the nuclear power system is spewing forth deadly levels of radiation!

11. Voice Actuated Locking System: The robot’s access hatch is sealed by an automatic locking system. A six digit spoken code programmed to a specific voice(s) pattern (six voice memory) is standard operating procedure. A manual key pad is provided in case of system failure/override.

12. Complete environmental pilot compartment: It is air tight, pressurized and suitable for use in all hostile environments, including under water (500 foot max. depth) and space. The following features are included.

  • Computer controlled life support system.
  • Internal cooling and temperature control.
  • Air purification and circulation systems, gas filtration, humidifier/dehumidifier automatically engages when needed. Can recirculate breathable air for up to four weeks before getting to stale to breathe.
  • Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Twenty-four hour oxygen supply.
  • Insulated, high temperature resistant shielding for up to 400 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
  • Radiation shielded.
  • Polarized and light sensitive/adjusting tinted visor.

The Glitter Boy is less Tank-like and more like an IFV in this setting being quite vulnerable to .50 cal MG fire if the attackers are using AP ammo, but the main weapon is still a potent anti-vehicle weapon capable of destroying tanks when deployed properly.

Glitter Boy

Cyber-Rifts Fortebrocci